top of page

Previous Work

Free Range Games

Designed multiple flat icon sets for core game systems, including UI essentials and map features. Ensured each icon remained clear and legible across different sizes, from menus to HUD. Focused on consistency and quick recognition throughout the entire system.

ReturntoMoriaImage.png

Bazooka TangO

I helped explore visual identity, contributed to some icon design, widget exploration, and screen concepts. I focused on building a cohesive visual direction early in development.

ShardboundImage.png

TBA

Unrealeased Game

Created an extensive collection of icons, including high-fidelity game items, painted-over furniture icons, flat UI game system icons, texture explorations, and various widget and screen designs.

SelfPortrait.png
bottom of page