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Previous Work
Free Range Games
Designed multiple flat icon sets for core game systems, including UI essentials and map features. Ensured each icon remained clear and legible across different sizes, from menus to HUD. Focused on consistency and quick recognition throughout the entire system.
Bazooka TangO
I helped explore visual identity, contributed to some icon design, widget exploration, and screen concepts. I focused on building a cohesive visual direction early in development.
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